

The core tenet of their faith was that life should never be lost, that the spark at the heart of every individual should be captured and stored for eternity, that none should ever truly die. Long ago, the Es’Teq were a theocratic order that ruled a great empire. Let us fill you with vitality from lost generations.
Age of wonders planetfall dev diary full#
Full and bright in one breath, then gone with the next. Feel it struggling to cling to the fragile constructs of flesh. Further logic describes the distance such a sector has from other sectors.“Feel the life around you. They can add decorative markers, like littering the sectors with impact craters for nice post-apocalyptic touch. Have chasms and mountainous features and have a set of secondary high powerful Imperial Defensive in the sector fitting a theme. So in the case of a Promethean Vault Sectors, designers can set it to only appear on volcanic, and arid lands.
Age of wonders planetfall dev diary generator#
While we were prototyping the economic system, it was super helpful to do this alongside the map generator as changes could be immediately reflected in the generation procedures. These definitions are closely tied to economic system as the distribution of climes and features dictate economic potential. Designers build up sector definitions, they very from wilderness sectors, to barren “deserts” acting as buffer areas, to definitions for special naturals to River deltas.Making it possible to attach a spring to a location and/or other balls.Making it possible to give each ball a different mass.Making it possible to insert the ball anywhere.Placement of the sector is controlled by:.Shape of the sector is controlled during the conversion phase at the end.Size of the sector is controlled by changing the size of the ball.Generate structures, hazards, pickups, etc.Generate overlays (forests, mountains, etc) based on sliders settings.Generate climes (arctic, arcadian, etc) based on slider settings, clime layout, economics etc.Generate large sectors by combining smaller oceans, deserts, lakes, taking flow into account.Generate sector flavors (empty sectors, valuable sectors, uninhabitable sectors).Generate continents, pangea, lakes, etc.Generate sectors by using the generated positions.Generate positions for players, dwellings, landmarks, etc.Without going into details, it does roughly this: The generator does a lot of things and is influenced by a lot of things. Used by the Campaign, so campaign gameplay is compatible and adheres to the same rules as the regular meta game.Integrated with scripting and quest engines.


Modding Friendly, players can customize planet layouts, generation profiles and individual sector designs.Sector Based, with each sector being themed or telling a “story” through its composition and name.Systems driven design tied to Economic and AI mechanics.Produce Great Variety in Worlds, that produce great gameflow and feel natural.

Planet Type Selection, note this sphere isn't showing the actual planet map, as it hasn't been generated yet! įirst some starting goals for our Planet Generator:
